I'm a day later than planned with this update about Sorcerers of the Magic Kingdom, but I'm glad to be since we've now played twice – on two different levels (easy and medium). I feel differently about the game now than I did on Sunday. For those who asked how I was able to play on a medium setting, I was asked if I'd played before. Once I said yes, the CM asked if I wanted to try a harder game.
Take a look at our Sorcerers of the Magic Kingdom videos here!
We found out at the last minute on Sunday that Sorcerers of the Magic Kingdom was play testing (though I realized later that I had a DM in my Twitter account alerting us to it). The testing started in the morning, and we drove over straight from Boma (Jeff is still owed a "fun" day at the Magic Kingdom since he worked this on his birthday!) We made it with not much time to spare – even though we were told that testing was until 4pm, guests couldn't pick up their maps and cards past maybe 2pm.
The Main Street Fire Station had a sign outside, letting guests know that Sorcerers were needed. The Fire Station inside looked similar but stripped down, though I found out later that props and the popular fire station patches will added soon.
Each person or group that signs up for the game receives 5 cards. We didn't realize that, and signed up as one team. The disadvantage to that is we only ended up with 5 spell cards instead of 10, and it can get very monotonous if playing for any length of time. Two other friends shared their cards for a photo next to ours:
Today (Tuesday, January 10th), we signed up separately and received 10 cards. We now have 14 total out of 70 possible. It helps to have different spells if playing the game for an extended period of time. My favorite part of Sorcerers of the Magic Kingdom on Sunday was finding out that I could use two spell cards at once. Lightning McQueen's lightning bolt wasn't that exciting, but it was a lot more fun when I had the bus from Mr. Incredible's card running through the scene at the same time!
Here are our cards from 2 days, including the key card (the first scan is the backs of the cards). The first cards we received were curved at the edges, today's were fully rectangular. There are clues on each card, though they don't matter at all when you play at the easiest level (and we didn't use them today either). On Mr. Incredible's Power Heave card (which is a Hero Spell), it says "It can be quite entertaining when conducting basic "training". Examples of different spells are: Hero, Machine, Animal, Toy, Monster, Princess, and Warrior spells. Each card also has levels of attacks, boosts, and shields. That doesn't make sense to me yet, but it will eventually. Wall-E's Trash Crunch Spell Card says "Cars, guitars and vacuum tubes, I'll crush you into little cubes".
On the map that is handed out, it says:
"Greetings Sorcerer!" I created these Mystic Portals to sense the misdeeds of Villans and defeat any Evildoers!
On your maps, you will see magic symbols. That is where you will find my Portals.
When you are at a Portal and a magic symbol appears, find that symbol on the maps. You must immediately travel to that Portal.
Once you find and open a Mystic Portal, stand on the Circle of Power and defend the realm.
That's all for now! Good luck! I'll meet you along the way!
We were first sent to Fantasyland to battle a villain from that realm. Our villain was Ursula. At this point, I didn't quite understand what I was doing, but I quickly learned how to use the spell cards. Some of the spell cards make easy sense – like I could lasso Ursula with the Woody spell card. Some of the other cards weren't quite so easy to understand, and I definitely have my favorites. When playing on the easy setting, you can't lose – and it's easy to put the villains in their place. When we went to the medium setting, it took a little longer – and we were told that we could lose – and while at first Jeff said he didn't lose, he actually did lose one time (check that out on our video). I had to cast at least 2 spells on Dr. Facilier at one Portal, and we were told that the game lasts longer as it gets harder (which can be a problem for families waiting to play if there is a line). When Jeff lost to one guard, they had to battle at another window.
Guests stand on the Magic Circle to cast their spell:
The locations in Fantasyland are very close together. WDI was working on the glare issue today, so some screens that were harder to see on Sunday were easier to see today.
While Ursula is a villain in Fantasyland, we also battled Scar in Adventureland (then Jafar in Liberty Square/Frontierland).
You can see here especially how glare can effect the game. This screen looked much better today than on Sunday (when this was taken):
At the Tortuga Tavern in Adventureland, the Portal is at the fireplace. You can see this in one of our videos!
When guests are done battling a villain at one Portal, they are then sent to another (unless the game is over, then they are sent to another land/realm).